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Ashes of Creation - Kickstarter ends 06/02/17

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Ashes of Creation is an open-world, non-faction based, no P2W, high-fantasy MMORPG.

Ashes of Creation

Brought to you by Intrepid Studios:
We’re a team of MMORPG veterans, brought together under one flag, with one goal in mind: To finally advance the genre. There’s over 40 years of MMO experience here in this office, and we have the experience and the know-how to get this project done.

Experience: Star Wars Galaxies, Everquest, Planetside, Everquest Next, Planetside 2, Everquest II, Vangard - Saga of Heroes and X-com Enemy Within

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Site Registration with Referral from Staggeron - If you use me as a referral, I get 15% of whatever you spend in Kickstarter, Monthly Subs or in game cosmetic shop. That's cold hard cash or credit for in game cosmetic shop.

Weekly Pre-Alpha\Pre-Beta Key Drawings



Ashes of Creation is a new MMORPG that aims to bring the Massive back to Massively Multiplayer. It takes everything we love about the genre and brings it boldly into the future as a truly next generation title. We’ve all wanted a world that lives and breathes and reacts, where our decisions matter, where the world changes because of what we’ve done. Ashes of Creation is that game: The rebirth of the MMORPG.

Choosing your class, race and gear is a good start, but while most MMOs stop there, Ashes of Creation is just getting started. All of civilization is the responsibility of our players, and how that civilization evolves comes down to what our players decide. If you want a city, or marketplaces or the comfort of your own home, it’s up to you to build it. If a city is encroaching on your territory, it’s up to you to destroy it. Allies and enemies, friends and foes, these are worlds determined by you, not by us - there is no red and blue team for you to fall back on. Your grudges, your wars, your peace are real things, created by you, and the history of conflict is the history of the players.

Seiges

In order for choice to matter, the world must be capable of change. Ashes of Creation brings to life a world designed around that concept. From seasons that include quiet autumns and devastating winters, to a volcano that threatens to level a city, this world lives and breathes and reacts to what the players do. On one server, that volcano may never erupt, in another that devastating winter may last five cycles, or with the help of a few heroes maybe only one.

From the moment a settler steps through one of the divine portals, the world has changed and will forever be changed. Ashes of Creation gives players unprecedented control over their destiny, and it’s the world’s ability to change that gives them that power.

But change for change’s sake means nothing without consequence. That means that these changes and these choices must have repercussions, they must be *felt* throughout the rest of the world. It means that when a player makes a choice in a quest, that choice can’t be undone. It means that when that volcano erupts and destroys a city, the landscape is forever altered. It means that when a tyrant makes life difficult for his citizens, his citizens can rise up against him. Players have choices to make, those choices lead to change, and that change has consequence. Day to day, server to server, the world will be in flux, and history will remain where it always should, in the hands of the player.

Nodes

The state of the world is determined by our Node System. It’s through this system that players determine how civilization evolves, and it’s through this system that our world determines how to react.

Every zone is made up of multiple Nodes, and each Node has a Zone of Influence. As players adventure and complete their day-to-day goals, their experience is being captured by a Node through its Zone of Influence. As players level up, so do these Nodes. With enough experience a Node might become a village, a city, or with enough effort even a metropolis. As these population centers open up, players can establish citizenship through in-Node housing, instanced housing, or our Freehold system.

More player activity results in more civilization, bringing with it new quests, events, and services that players can take advantage of.

These centers of civilization will be ruled by you, the player, through democracy or through force. You determine whether that temple is built, or that barracks, or that marketplace.

But everything has a price, and the savvy politician must decide whether that price is paid through tyranny, through diplomacy, or through war.

Every leader is ultimately bound by their economies, which are local to their region. There is no global auction house, and resources don’t exist in unlimited supply.

Caravans

Some regions might have too much iron, others not enough, and thus trade routes will be brokered and fought over. The transport of goods is an essential facet of our game, and though dangerous and fraught with risk, the health of the Node depends on it.

It depends on it, because the world doesn’t appreciate civilization. Something dark and terrible happened long ago to wipe it from the face of this planet, and now that civilization has returned, those dark things stir again.

Can you remember the names of the gods that once were, and invoke their aid? Or will you erase their memory from history and take up the sword yourself?

Ashes of Creation is at it’s core, a high fantasy world, with monsters, demons, dragons and heroes. Players will be able to choose from one of 8 races (four species, each with two subtypes). In keeping with our theme of Consequence, and unlike other games, race won’t just be a matter of look, with relatively inconsequential abilities tacked on. Instead they integrate deeply into our class system, augmenting and changing the basic chassis provided by our eight core archetypes. Our goal here is to create a system where an elven fighter feels different, but serves the same role as a dwarven fighter.

At some point during your adventuring, you’ll be able to augment your primary class with a secondary class, chosen again from the eight archetypes. Do you want your fighter to channel the elemental energies of a mage? Or would you rather your rogue be able to summon a helping hand? Maybe your ranger wants to supplement his healing abilities, or perhaps your bard wants to off-tank? You further specialize your character by choosing this secondary class, augmenting and changing what your core class can do.
Posted May 2, 17 · OP · Last edited May 3, 17
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Five Years
Sounds like Sandbox from Pre-Nerf SWG crafting and harvesting, with multi-grades of materials.
PvP Sounds pretty good as well.
Posted May 2, 17 · OP · Last edited May 2, 17
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Tempting. I need a new game to PvP in. My current go-to games are getting old.
--
Once a killer, always a killer.
Posted May 2, 17
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56
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At this time, it doesn't appear there will be any "box" cost, but there will be a sub cost approx. $15/month.

There will be a referral system, if you use someone's referral link to sign up at site, they get 15% of whatever you spend in the Kickstarter, monthly sub fees and anything you spend in game shop.
This can be cold hard cash or credits toward cosmetic items in game shop.

There will not be anything pay to win in the shop.

If you DON'T want to pay monthly sub fee, there is an option in Kickstarter with a LifeTime sub, but it's up to $455 now.
LifeTime sub does appear to be a Kickstarter Exclusive, so if that's something you want you have to pony up the big bucks.
Posted May 3, 17 · OP · Last edited May 3, 17
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Q: How does PvP work in Ashes of Creation?
A: PvP in Ashes of Creation is intended to be both organized and organic. We want to create an atmosphere where PvP is meaningful by utilizing different systems that create fluid PvP events including: Castle Sieges, City defense/assaults, Caravans, and a scenario-based Arena combat. For our open world, we have designed a flagging system that severely deters people from griefing other players. Much more will be explained in great detail, in our upcoming developer blogs.
Posted May 3, 17 · OP
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Five Years
Q: What kind of game is Ashes of Creation?
A: Ashes of Creation is an upcoming MMORPG, set in a high fantasy open world. We believe in choice, organic events, player narratives and massive communities. All of these come together in what we call our “Reactive World.” Players will shape the world we create through dynamic quests, castle sieges, our Node system, an economy that goes well beyond the auction house, and player housing (among many other systems). We’ll set up the initial state, you decide where it goes from there.


Q: How many playable races will there be in Ashes of Creation?
A: Currently we intend to launch with 8 distinct races. As time goes on we will have in depth developer blogs that discuss the culture and identity of these unique races.


Q: Does my race choice influence my class?
A: Yes, simply put. Races will affect your stats, and stats will affect your skills and abilities. In addition, races will give unique flavors to your class archetype skills. Classes will not be restricted to certain races.

Q: Are there factions?
A: No. This is a non-faction based game. Players are open to interact with anyone and everyone.


Q: How many classes are there?
A: We have a unique and detailed class system, which we will discuss further in a developer’s blog. For now, I can say that we have 8 archetypes. You will choose an archetype as your primary class that you will level from starting level to max level. Along the way, you will choose a secondary class from the 8 archetypes. That secondary class will augment your primary class’ abilities and skills. In total, our class system will have 64 distinct classes, of which there will be a wide variety of customization in skills and abilities based on the player’s choices.


Q: What is the Node System?
A: The Node System is one of the core systems that sets our game apart from every other game on the market, it’s a large topic that we can’t wait to explore further in our developer blogs but we’ll go into a little bit of detail here. Nodes are the mechanic by which npc settlements are developed, and how our world grows essentially. Our map is sectioned off into zones, playable areas with an environmental theme. These zones are then subsectioned off into smaller, invisibly defined areas we call “Nodes.”

These Nodes are listening all the time. Every player action within a Node, and every action associated with that Node (like quests that might require players to leave the Node) is tracked and scored. This includes any player action, like crafting, harvesting, killing a monster, or finding a point of interest. This ‘score’ abstracts and represents player participation within that Node. The more that players participate within a Node, the higher that score gets, and the closer that Node inches toward civilization. Upon reaching a certain participation score, the Node will develop into its first of six stages.

All of the Nodes within our world fit into one of four distinct types (Military, Divine, Economic and Scientific), each of which will define how players interact with them. Regardless of the Node type, these newly developed settlements can be player governed, fought over, and customized. Some Nodes can even unlock hidden aspects of the world. Again, this is a large topic and we look forward to explaining it in more detail with our developer blogs!


Q: Can I own land?
A: Our land owning system has an integrated personal housing and farming system to allow players to claim land in the open world. This land is the same static size for all players. You may then acquire blueprints for structures to build on that land, such as a home, stables for animal husbandry, crafting stations and more. In addition to open world housing, you will also be able to own homes within a Node itself; these homes will grow as the Node does, from a small cottage to a sprawling mansion! Certain Nodes will also have instanced housing.



Q: How does PvP work in Ashes of Creation?
A: PvP in Ashes of Creation is intended to be both organized and organic. We want to create an atmosphere where PvP is meaningful by utilizing different systems that create fluid PvP events including: Castle Sieges, City defense/assaults, Caravans, and a scenario-based Arena combat. For our open world, we have designed a flagging system that severely deters people from griefing other players. Much more will be explained in great detail, in our upcoming developer blogs.


Q: How will PvE work in Ashes of Creation?
A: One of the main philosophical pillars behind our design was that PvE must be impactful and inclusive. We want solo players, small groups and large groups to all have a home within our system. With monsters throughout the world, challenging raid bosses, new dungeons spawning as your world develops, and scalable challenges, we know that each player will have a complete PvE experience. Our Node system allows the constant generation of new PvE content such as questlines, monsters, dungeons and even raid bosses as well!

Q: Will there be pets and mounts?
A:. Yes, and Yes.

Q: The graphics look amazing! What engine are you using? How will I ever afford a computer that can play it?
A: We are using the Unreal 4 engine for development. Most of the artwork of the game is optimized to play on mid-range hardware made within the last six years. Additionally, we are exposing many optional settings which will improve performance on lower-than-minimum-specification hardware.

Q: Does Unreal Engine work well with large scale users and MMOs?
A: Unreal Engine 4 is designed to create small, fully-functional projects right out of the box. Since an MMO is a literal culmination of every extreme in game design, one might, quite understandably, balk at the idea of using UE4 for such a project. Fortunately, UE4 is easily modified at a source code level to allow for custom or extensive divergences from the default, small project functionality. We have identified what we need to change – most notably, the network communication and level loading code – in order to get the gaming experience that is expected of a modern MMO.

Q: Who does your Team consist of?
A: Our studio was founded by a gamer. Someone who spent many years of his gaming career settling for lesser MMO’s. He pulled together a team of veterans and fresh talent to create the foundation for what we know will be the next big (and finally done right) MMORPG. Our team comes from many different studios and projects like; Star Wars Galaxies, Everquest 1, Everquest 2, Everquest Next, Vanguard, Bioshock, Gears of War, Planetside 1 and Planetside 2, Call of Duty, X-Com. There will be a Team page in the About tab shortly.

Q: When will we know more about your game, and when can we play!?
A: Great question! We know everyone is interested in finding out all they can about our game, and that’s incredibly exciting! We’ll be releasing a steady stream of information through developer blogs, forum posts, and social media going forward. We’re currently in pre-production, and have a long way to go. We’re committed to transparency, we want to launch when we’re absolutely ready in order to give you the product you want. We’ll be consistently offering a look into our milestone markers so you can always have a feel for where we’re at.

Q: Can I actually make money by referring people to play the game?
A: Yes. We want to be able to give back to our community, especially leaders in our community who bring other players to our game. We feel the larger we get, the more fun everyone will have. So we have designed a referral program that allows our players to receive actual cashback. By using our referral system, players can share links to the game on social media, forums, or simply with their friends. If a person visits our game from your referral link, they will be identified by our system as your referral, and when they register an account with us, you will receive 15% of anything they spend (subscription, credits, crowd sourcing) as either; in-game credits, payment towards your own subscription, or choose to receive actual cash. As far as we know, this is the first system of it’s kind for a video game, and we feel pretty good about it.
Posted May 3, 17 · OP
Posts:
56
Votes:
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Full Member
Five Years
1 hour long interview on DungeonCrawlerNetwork Twitch.

Ashes Interview
Posted May 3, 17 · OP
Posts:
56
Votes:
+7
Full Member
Five Years
$2.1+ million, 13 days to go KS.
Posted May 19, 17 · OP
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Birthday on Wed 19 Dec, 2018
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